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A holistic health-tracking wearable

A wearable device that gives users one clear overview of their health and offers tailored guidance — whether they're focused on sleep, mood, or heart rate.

My role
UX Researcher & Designer
Team
5 designers
Deliverables
Paper prototype, persona sheets, competitive audit, UX research & usability tests, high-fidelity prototype
Focus
Constrained design

Wearable health device — interactive Figma prototype

Overview

The brief

Working with a team of five, I helped design a wearable health device under a constrained-design brief. We moved through the full process — research and paper prototyping, wireframes, visual design, and usability testing — to reach a final interactive prototype.

My contribution

Competitive analysis, user research, paper prototyping, wireframing, visual design, and moderated usability testing — collaborating with Zoe Wang, Sam Chan, Varun Nair, and Prini Shetty.

What we learned about users

Through our design process we found that users value a product that provides a holistic overview of their health and offers tailored solutions depending on what they want to address — sleep, mood, or an irregular heart rate. People didn't want another single-metric tracker; they wanted context and guidance.

Testing

Usability findings

Our usability test confirmed the prototype was highly intuitive and easy to understand. Users appreciated the interactivity of the interface and the range of options available — like logging activity and interacting with helpful videos.

Key refinement

Testing revealed a small but important fix: adding hover feedback to all buttons and boxes so users could clearly tell what was interactive. It's a reminder that discoverability, not just aesthetics, drives confidence.

Process highlights

How we got there

1

Research & personas

Competitive analysis and user research to define who we were designing for and what health goals mattered most to them.

2

Paper prototyping

Low-cost sketches to explore the device's core flows before committing to a direction.

3

Wireframes & visual design

Lo-fi wireframes in Figma progressing into a polished, interactive visual design.

4

Usability testing

Moderated sessions to validate intuitiveness and surface refinements like hover feedback.

Explore the work

Project artifacts

The full set of deliverables from research through final prototype:

Interactive Figma prototype Lo-fi wireframe prototype Personas Competitive analysis, research & paper prototyping Usability testing

Want to see more?

Take a look at my other projects or get in touch.

Read the BFF case study All work